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- on enterFrame
- global Gflag
- set Gflag to 0
- end
-
- on mouseUp
- if rollOver(1) then
- go(2)
- end if
- end
-
- on exitFrame
- if rollOver(22) then
- if the visible of sprite 22 = 0 then
- set the visible of sprite 22 to 1
- end if
- else
- set the visible of sprite 22 to 0
- end if
- if rollOver(23) then
- if the visible of sprite 23 = 0 then
- set the visible of sprite 23 to 1
- end if
- else
- set the visible of sprite 23 to 0
- end if
- if rollOver(24) then
- if the visible of sprite 24 = 0 then
- set the visible of sprite 24 to 1
- end if
- else
- set the visible of sprite 24 to 0
- end if
- if rollOver(25) then
- if the visible of sprite 25 = 0 then
- set the visible of sprite 25 to 1
- end if
- else
- set the visible of sprite 25 to 0
- end if
- go(the frame)
- end
-